Thursday, February 18, 2016

Magical Style: Spells of the Fire-Spears

Fire Clan


Fire Clan is a major clan of the Pict Nation, the most populous Barbarian humans in the West.  Fire Clan is made up of mages only, and adopts their non-mage children out to other Pict tribes, as well as “acquiring” those tribes’ mage-born children. Fire Clan is dedicated to the worship of Vendra, Titan of Flame. Fire Clan has many different teachings, and what style a child will be brought up in is determined by his aptitude and abilities.  Seers, warriors, summoners, and priests all have their own distinct traditions.

Spells of the Fire-Spears

8 points


The Fire-Spear Society warriors are the direct attackers of Fire Clan, and they specialize in using Fireball, Explosive Fireball, and Create Fire to deliver a full-frontal assault of flame upon the ranks of their enemies and control the battlefield.

Required Skills: Innate Attack (Projectile); Spear.
Required Spells: Create Fire; Explosive Fireball; Fireball; Ignite Fire; Shape Fire.
Perks: Blood Magic; Combat Ceremony (Create Fire); Enhanced Spell (Guided Fireball); Enhanced Spell (Increased Range Explosive Fireball); Enhanced Spell (Increased Range Fireball); Enhanced Spell (Long Range Create Fire); Frightening Spell Effects (Any); Intuitive Cantrip (Kindle); Kill Switch (Create Fire); Missile Spell Mastery (Explosive Fireball); Missile Spell Mastery (Fireball); Reduced Footprint (Create Fire); Secret Material (Fire Salts); Spell Hardiness (Any Fire spell).
Secret Spells: Blast Ball.

Optional Traits

Attributes: Improved ST, DX, and HT.
Advantages: Allies or Ally Group (Fire-Spear warriors); Combat Reflexes; Fearlessness; Fit or Very Fit; High Pain Threshold; Languages (Fire Nymph or other languages of the Fire Plane); Patron (Fire-Spear Society or clan chieftan).
Disadvantages: Code of Honor (Pirate’s or Soldier’s); Fanaticism; Pyromania; Stubbornness.
Skills: Explosives (Fireworks); Innate Attack (Beam); Innate Attack (Breath); Leadership; Strategy; Tactics; Thaumatology.

Spell List

Spell
Prerequisites
Apportation
None
Armor
Shield
Blast Ball*
Explosive Fireball and Essential Flame
Block
Magery 1
Body of Flames
Breathe Fire
Breathe Fire
Magery 1, Flame Jet, and Resist Fire
Burning Touch
Magery 2 and 6 Fire spells
Catch Missile
Deflect Missile
Clumsiness
Spasm
Counterspell
Magery 1
Create Air
Shape Air
Create Fire
Ignite Fire
Deflect Energy
Magery 1 and Shape Fire
Deflect Missile
Apportation
Essential Flame
Magery 1 and six Fire spells including Create Fire
Explosive Fireball
Fireball
Extinguish Fire
Ignite Fire
Fast Fire
Slow Fire
Fire Cloud
Shape Air and Fireball
Fireball
Magery 1, Create Fire, and Shape Fire
Fireproof
Extinguish Fire
Flame Jet
Create Fire and Shape Fire
Flaming Armor
Magery 1, Flame Jet, and Resist Fire
Flaming Missiles
Flaming Weapon
Flaming Weapon
Magery 2 and Heat
Grace
Clumsiness
Great Haste
Haste
Haste
None
Heat
Create Fire and Shape Fire
Ignite Fire
None
Iron Arm
DX 11 and Resist Pain
Itch
None
Missile Shield
Deflect Missile and Shield
Pain
Spasm
Purify Air
None
Rain of Fire
Magery 2 and Create Fire
Resist Fire
Fireproof
Resist Pain
Magery 2 and Pain
Shape Air
Purify Air
Shape Fire
Ignite Fire
Shield
Magery 2
Slow Fire
Extinguish Fire
Smoke
Shape Fire and Extinguish Fire
Spasm
Itch
Ward
Magery 1
*: This is a Secret Spell.

†: This spell’s prerequisites have been altered.

Secret Material

Fire Salts
The ashy remains of a Fire Elemental, prepared correctly, become a potent one-use magical energy source.  Not all Fire Elementals leave this residue; those brought to the Material World via a spell never do, while those native to the Material World almost always will.

Transforming the ash to Fire Salts needs a lab, takes an hour, and requires a Thaumatology-3 roll by someone with the Secret Material (Fire Salts) perk.  Any success produces a crystalline powder containing energy equal to the margin of success (minimum 1), up to the starting HP of the Fire Elemental.  This may be used like a Manastone to power any spell of the College of Fire.

Secret Spell


Blast Ball
Missile

See GURPS Magical Styles: Dungeon Magic page 19.  Prerequisites are changed to Explosive Fireball and Essential Flame.

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