Fire Clan
Fire Clan is a major clan of the Pict Nation, the most populous Barbarian humans in the West. Fire Clan is made up of mages only, and adopts their non-mage children out to other Pict tribes, as well as “acquiring” those tribes’ mage-born children. Fire Clan is dedicated to the worship of Vendra, Titan of Flame. Fire Clan has many different teachings, and what style a child will be brought up in is determined by his aptitude and abilities. Seers, warriors, summoners, and priests all have their own distinct traditions.
Spells of the Fire-Spears
8 points
The Fire-Spear Society warriors are the direct attackers of Fire Clan, and they specialize in using Fireball, Explosive Fireball, and Create Fire to deliver a full-frontal assault of flame upon the ranks of their enemies and control the battlefield.
Required Skills: Innate Attack (Projectile); Spear.
Required Spells: Create Fire; Explosive Fireball; Fireball; Ignite Fire; Shape Fire.
Perks: Blood Magic; Combat Ceremony (Create Fire); Enhanced Spell (Guided Fireball); Enhanced Spell (Increased Range Explosive Fireball); Enhanced Spell (Increased Range Fireball); Enhanced Spell (Long Range Create Fire); Frightening Spell Effects (Any); Intuitive Cantrip (Kindle); Kill Switch (Create Fire); Missile Spell Mastery (Explosive Fireball); Missile Spell Mastery (Fireball); Reduced Footprint (Create Fire); Secret Material (Fire Salts); Spell Hardiness (Any Fire spell).
Secret Spells: Blast Ball.
Optional Traits
Attributes: Improved ST, DX, and HT.Advantages: Allies or Ally Group (Fire-Spear warriors); Combat Reflexes; Fearlessness; Fit or Very Fit; High Pain Threshold; Languages (Fire Nymph or other languages of the Fire Plane); Patron (Fire-Spear Society or clan chieftan).
Disadvantages: Code of Honor (Pirate’s or Soldier’s); Fanaticism; Pyromania; Stubbornness.
Skills: Explosives (Fireworks); Innate Attack (Beam); Innate Attack (Breath); Leadership; Strategy; Tactics; Thaumatology.
Spell List
Spell
|
Prerequisites
|
Apportation
|
None
|
Armor
|
Shield
|
Blast Ball*†
|
Explosive Fireball and Essential
Flame
|
Block
|
Magery 1
|
Body of Flames
|
Breathe Fire
|
Breathe Fire
|
Magery 1, Flame Jet, and Resist
Fire
|
Burning Touch
|
Magery 2 and 6 Fire spells
|
Catch Missile
|
Deflect Missile
|
Clumsiness
|
Spasm
|
Counterspell
|
Magery 1
|
Create Air
|
Shape Air
|
Create Fire
|
Ignite Fire
|
Deflect Energy
|
Magery 1 and Shape Fire
|
Deflect Missile
|
Apportation
|
Essential Flame
|
Magery 1 and six Fire spells
including Create Fire
|
Explosive Fireball
|
Fireball
|
Extinguish Fire
|
Ignite Fire
|
Fast Fire
|
Slow Fire
|
Fire Cloud
|
Shape Air and Fireball
|
Fireball
|
Magery 1, Create Fire, and Shape
Fire
|
Fireproof
|
Extinguish Fire
|
Flame Jet
|
Create Fire and Shape Fire
|
Flaming Armor
|
Magery 1, Flame Jet, and Resist
Fire
|
Flaming Missiles
|
Flaming Weapon
|
Flaming Weapon
|
Magery 2 and Heat
|
Grace
|
Clumsiness
|
Great Haste
|
Haste
|
Haste
|
None
|
Heat
|
Create Fire and Shape Fire
|
Ignite Fire
|
None
|
Iron Arm
|
DX 11 and Resist Pain
|
Itch
|
None
|
Missile Shield
|
Deflect Missile and Shield
|
Pain
|
Spasm
|
Purify Air
|
None
|
Rain of Fire
|
Magery 2 and Create Fire
|
Resist Fire
|
Fireproof
|
Resist Pain
|
Magery 2 and Pain
|
Shape Air
|
Purify Air
|
Shape Fire
|
Ignite Fire
|
Shield
|
Magery 2
|
Slow Fire
|
Extinguish Fire
|
Smoke
|
Shape Fire and Extinguish Fire
|
Spasm
|
Itch
|
Ward
|
Magery 1
|
*: This is a Secret Spell.
†: This spell’s prerequisites have been altered.
Secret Material
Fire SaltsThe ashy remains of a Fire Elemental, prepared correctly, become a potent one-use magical energy source. Not all Fire Elementals leave this residue; those brought to the Material World via a spell never do, while those native to the Material World almost always will.
Transforming the ash to Fire Salts needs a lab, takes an hour, and requires a Thaumatology-3 roll by someone with the Secret Material (Fire Salts) perk. Any success produces a crystalline powder containing energy equal to the margin of success (minimum 1), up to the starting HP of the Fire Elemental. This may be used like a Manastone to power any spell of the College of Fire.
Secret Spell
Blast Ball
Missile
See GURPS Magical Styles: Dungeon Magic page 19. Prerequisites are changed to Explosive Fireball and Essential Flame.
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