The Fraternity of Gideon
The Fraternity of Gideon evolved from the teachings of the legendary Archmage Gideon. The Fraternity itself came into being on the grounds of the University of Citadel at the hall of the College of Mind Control. In the year 697, a century after Gideon’s death, a student near graduation came across Gideon’s grimoire and diary in the College library, and decided to found an order of mages in his memory. He ably managed to convince a number of his peers to join him.
Membership in the Fraternity of Gideon is arranged in five ranks: Probationary Scholar, Scholar, Gentleman (or Lady), Dean, and President. The Fraternity is arranged in numbered Chapters. The founding chapter at Citadel is I Citadel, the second chapter at the Guild of the Mind in Torona is II Torona, etc. Each chapter sets its own membership rules and meeting places.
Rank in the Fraternity costs 5 points a level. There is no Honorary Title equivalent; members of this Fraternity must pay the full cost.
Fraternity of Gideon Ranks
Rank
|
Cost
|
Title
|
0
|
0
|
Probie
|
1
|
5
|
Scholar
|
2
|
10
|
Gentleman
|
3
|
15
|
Councilman
|
4
|
20
|
Dean
|
5
|
25
|
President
|
• Probationary Scholars are the students of the style. When they have learned the basics of the style, their teacher brings them to a meeting of the Gentlemen of the local Chapter for a black-ball induction vote. Rejected candidates are forbidden from instructing others in the style.
• Scholars are those fully inducted into the Fraternity. They must hold at least one office (Secretary, Treasurer, Herald, etc.) in their chapter for no less than two years before they are allowed to advance. A Scholar may not take on his own students, but they can aid a Gentleman in instructing others.
• Gentlemen (or Ladies) are elevated when they are permitted to take on a student. A Gentleman (etc.) can have as many students as he chooses.
• Councilors make up the leadership pool of a Chapter.
• Deans are the elected leaders of the local Chapters. This is a lifetime appointment and may be unofficially hereditary in some Chapters.
• The President is the leader of the whole Fraternity.
The Fraternity is nominally part of the Brotherhood of Mages, but it’s not especially keen on advancing the Brotherhood agenda.
Gideon’s Lessons
15 points
Style Prerequisites: IQ 12+.The style is named for Gideon’s Lessons, a multi-volume work consisting of Gideon’s journals, grimoires, notes, and letters collected by the university and annotated by past Deans and Presidents. Each Chapter of the Fraternity has a copy, and new annotations are sometimes passed around between them. Discovering a new book or writing to add to the Lessons is a great accomplishment for any Gideonite.
A Gideonite studies the mind almost obsessively, in an effort to understand the nature of Mind in general and the subject’s mind in particular. A Gideonite will always try his non-magical skills on a subject before moving to his spells. Most members of the Fraternity consider it a personal failure to being forced to resort to casting a spell.
Required Skills: Acting; Detect Lies; Diplomacy; Fast-talk; Propaganda; Psychology; Public Speaking.
Required Spells: Daze; Emotion Control; Foolishness; Mental Stun; Persuasion; Sense Emotion; Sense Foes.
Perks: Continuous Ritual (Any); Intimidating Curses; Knower of Names; Permit; Rule of 17 (Any); Sanctum; Secret Spell (Enslave, Gideon’s Fortress, Great Geas, Mind-Search, or Permanent Forgetfulness), Shortcut to Power (Remove Curse); Special Exercises (Charisma); Special Exercises (Mind Control with Suggestion and Hearing Based); Special Exercises (Mind Shield); Stabilizing Skill (Psychology).
Secret Spells: Enslave, Gideon’s Fortress, Great Geas, Mind-Search, and Permanent Forgetfulness.
Optional Traits
Attributes: Improved IQ.Secondary Characteristic Modifiers: Improved Will.
Advantages: Allies; Charisma; Claim to Hospitality (The Fraternity of Gideon); Cultural Familiarity; Languages (Modern); Smooth Operator; Status; Voice; Wealth.
Disadvantages: Code of Honor (Gentleman’s); Jealousy; Overconfidence; Pacifism (Cannot Harm Innocents); Proud; Selfish; Sense of Duty (Friends); Stubbornness.
Skills: Brainwashing; Gesture; Hypnotism; Intimidation; Interrogation; Linguistics; Mental Strength; Mind Block; Philosophy; Psionics; Sex Appeal; Streetwise; Teaching.
Spell List
Spell
|
Prerequisites
|
Avoid
|
Hide, Fear, and Forgetfulness
|
Boost Intelligence
|
Wisdom
|
Borrow Language
|
Lend Language
|
Borrow Skill
|
Lend Skill
|
Charm†
|
Magery 1and Loyalty
|
Command
|
Magery 2 and Forgetfulness
|
Compel Lie
|
Emotion Control
|
Compel Truth
|
Magery 2 and Truthsayer
|
Converse
|
Magery 1, Garble, and Silence
|
Counterspell
|
Magery 1
|
Daze
|
Foolishness
|
Delay†
|
Magery 3 and 15 spells of
Gideon’s Lessons
|
Dispel Magic
|
Counterspell and 12 spells
|
Emotion Control†
|
Mental Stun
|
Enslave†*
|
15 spells of Gideon’s Lessons
including Charm
|
Enthrall†
|
The seven required spells of
Gideon’s Lessons
|
False Memory†
|
The seven required spells of
Gideon’s Lessons
|
Fascinate
|
Daze
|
Fear
|
Sense Emotion
|
Foolishness
|
IQ 12
|
Forgetfulness
|
Magery 1 and Foolishness
|
Garble
|
Voices
|
Gideon’s Fortress†
|
Magery 2 and Strengthen Will
|
Gift of Letters†
|
The seven required spells of
Gideon’s Lessons
|
Gift of Tongues†
|
The seven required spells of
Gideon’s Lessons
|
Glib Tongue
|
Suggestion
|
Great Geas†*
|
Magery 1 and 15 spells of
Gideon’s Lessons including Lesser Geas
|
Great Voice
|
Thunderclap and Voices
|
Great Ward
|
Magery 2 and Ward
|
Hide†
|
Forgetfulness
|
Hide Emotion
|
Sense Emotion
|
Hide Thoughts†
|
Hide Emotion
|
Insignificance†
|
Hide
|
Lend Language
|
The seven required spells of
Gideon’s Lessons
|
Lend Skill†
|
The seven required spells of
Gideon’s Lessons
|
Lesser Geas†
|
Command
|
Link
|
Delay
|
Loyalty
|
The seven required spells of
Gideon’s Lessons
|
Mass Daze
|
IQ 13 and Daze
|
Mass Suggestion
|
Suggestion
|
Mental Stun†
|
Daze
|
Mind-Reading
|
Truthsayer or Borrow Language
|
Mind-Search*
|
Mind-Reading
|
Oath
|
Magery 1 and Emotion Control
|
Permanent Forgetfulness*
|
Magery 2, IQ 13, and
Forgetfulness
|
Persuasion
|
Sense Emotion
|
Presence†
|
Persuasion and the seven required
spells of Gideon’s Lessons
|
Reflex
|
Delay and Ward
|
Remove Curse†
|
Magery 2 and 15 spells of
Gideon’s Lessons
|
Sense Emotion
|
Sense Foes
|
Sense Foes
|
None
|
Silence
|
Sound
|
Silver Tongue
|
Emotion Control and Voices
|
Sound
|
None
|
Strengthen Will†
|
Magery 1 and the seven required
spells of Gideon’s Lessons
|
Suggestion
|
Emotion Control and
Forgetfulness
|
Thunderclap
|
Sound
|
Truthsayer
|
Sense Emotion
|
Voices
|
Sound
|
Ward
|
Magery 1
|
Wisdom†
|
The seven required spells of
Gideon’s Lessons
|
*: This is a Secret Spell.
†: This spell’s prerequisites have been altered.
Secret Spells
Gideon’s Fortress (VH)Area
The caster, and anyone included in the area when he casts the spell, gets +3 or +8 to resist spells that affect the mind and all mental Psionic attacks.
This is a Mind Control spell.
Duration: 1 minute.
Base Cost: 3 (min area 2). Increase base cost to 8 for +8 to resist. Same to maintain.
Time to Cast: 3 seconds.
Prerequisites: Magery 2 and Strengthen Will.
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