CLAY GOLEM
Clay Golems are hollow, not solid, and are made of fired
clay. A golem made with wet clay becomes
a Flesh Golem instead.
ST: 15 HP: 20 Speed: 6.25
DX: 11 Will: 8 Move: 6
IQ: 8 Per: 8 Sequence: 6.25
HT: 14 FP: N/A SM: +1 (7’ tall, 300 lbs.)
Dodge: 9 Parry:
9 DR: 2
Punch (13): 1d+2
cr, Reach C, 1.
Kick (11): 1d+3 cr,
Reach C, 1.
Maul (13): 2d+8 cr,
Reach 1, 2*, wt 18.
Greatsword (13):
1d+5 imp, Reach 2, 2d+5 cut, Reach 1, 2, wt 10.5.
Class:
Construct.
Advantages:
Doesn’t Breathe, Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic
Hazards; Indomitable; Injury Tolerance (Homogenous, No Blood); Pressure Support
3; Supernatural Durability (Unnatural); Unfazeable; Vacuum Support.
Disadvantages:
Cannot Learn; Fragile (Brittle, Unnatural); Hidebound; Incurious (6); Low
Empathy; No Legs (Sessile; Mitigator, Mana); No Sense of Humor; Reprogrammable;
Slave Mentality; Unhealing (Total).
Traits:
Automaton; Body of Stone; Golem.
Skills:
Brawling-12 (DX+1); Two-Handed Axe/Mace-13 (DX+2) or Two-Handed Sword-13 (DX+2).
Habitat:
Any.
Organization:
Any.
Notes: Basic
model. No actual limit to ST, HP, DR, or
skill. If clad in SM +1 armor, add armor
DR to natural DR 2; DR 5 bronze plate is common. No golem will negotiate or reveal useful
information.
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