Monday, February 15, 2016

Bestiary: Clay Golem

Here's my version of a Clay Golem, which probably qualifies as a Pottery Golem in other interpretations of Golems.  In my game world wet-clay Golems become Flesh Golems as that's a magical echo of the mythical Creation of Man.  Another thing to note is that a stiched-together reanimated corpse is a form of Zombie, not a Golem at all.


Clay Golems are hollow, not solid, and are made of fired clay.  A golem made with wet clay becomes a Flesh Golem instead.

ST: 15              HP: 20            Speed: 6.25
DX: 11             Will: 8            Move: 6
IQ: 8                Per: 8             Sequence: 6.25
HT: 14             FP: N/A          SM: +1 (7’ tall, 300 lbs.)
Dodge: 9         Parry: 9          DR: 2

Punch (13): 1d+2 cr, Reach C, 1.

Kick (11): 1d+3 cr, Reach C, 1.

Maul (13): 2d+8 cr, Reach 1, 2*, wt 18.

Greatsword (13): 1d+5 imp, Reach 2, 2d+5 cut, Reach 1, 2, wt 10.5.

Class: Construct.
Advantages: Doesn’t Breathe, Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Indomitable; Injury Tolerance (Homogenous, No Blood); Pressure Support 3; Supernatural Durability (Unnatural); Unfazeable; Vacuum Support.
Disadvantages: Cannot Learn; Fragile (Brittle, Unnatural); Hidebound; Incurious (6); Low Empathy; No Legs (Sessile; Mitigator, Mana); No Sense of Humor; Reprogrammable; Slave Mentality; Unhealing (Total).
Traits: Automaton; Body of Stone; Golem.
Skills: Brawling-12 (DX+1); Two-Handed Axe/Mace-13 (DX+2) or Two-Handed Sword-13 (DX+2).
Habitat: Any.
Organization: Any.

Notes: Basic model.  No actual limit to ST, HP, DR, or skill.  If clad in SM +1 armor, add armor DR to natural DR 2; DR 5 bronze plate is common.  No golem will negotiate or reveal useful information.

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