The Order of the Raven
The Imperial Nightblades of the Empire of Man, the Ravens are the Mage-assassins of the most powerful and wicked nation in the West. The leader of the Order serves the Emperor directly as a left-hand man. Legend and rumor has it that they have “retired” more than one Emperor whose reign became a burden to the Empire, the People, or the Order itself.
The Way of the Rookery 13 points
Style
Prerequisites: Magery 1, Callous, and either
Duty (to the Empire, Extremely Hazardous, 12-) [-15] or Enemy (Order of the Raven, 6-) [-15].
Athletic ability is as necessary as mental acuity to the
Ravens, and they have the right within the Empire to conscript those they think
would make able members.
The style focuses on stealthy killing and combines the elements
of a martial and magical style. A
damaging blow from behind is preferred to open battle, but an Imperial
Nightblade is expected to hold his own when a fight can’t be avoided. Wrestling grapples followed by precise strikes to the vitals are the standard methods of attack. As an assassin's style, a student is expected to pick his battles wisely and avoid armored opponents by striking them at a time they're unarmored.
A favored magical tactic is to use Beast Summoning to summon a Swarm of rats or ravens and using them to dispose of or to mangle a corpse (see the Basic Set, page 461.)
A favored magical tactic is to use Beast Summoning to summon a Swarm of rats or ravens and using them to dispose of or to mangle a corpse (see the Basic Set, page 461.)
Required Skills: Acrobatics,
Body Sense, Climbing, Crossbow or
Guns (Pistol) or Guns (Musket), Shortsword
or Knife, Stealth, Wrestling.
Required Spells: Dark
Vision, Great Haste, Haste, Scryguard, Sense Foes.
Techniques:
Acrobatic Stand, Arm Lock, Breakfall (Acrobatics), Choke Hold (Wrestling),
Disarming (Wrestling), Evade (Acrobatics), Feint (Knife or Shortsword), Ground
Fighting (Knife, Shortsword, or Wrestling), Head Butt, Targeted Attack (Knife
Thrust/Vitals), Targeted Attack (Shortsword Thrust/Vitals), Targeted Attack
(Wrestling Grapple/Neck).
Spell Techniques: Long
Step.
Cinematic Skills:
Blind Fighting, Flying Leap, Invisibility Art, Light Walk, Mental Strength,
Power Blow, Pressure Points, Pressure Secrets.
Cinematic Techniques:
Pressure-Point Strike, Roll with Blow, Timed Defense.
Combat Perks: Acrobatic
Feints, Improvised Weapons (Any), Special Exercises 1-3 (Striking ST), Sure-Footed (Slippery), Sure-Footed
(Uneven).
Magic Perks: Knower of Names, Reduced Footprint (Dark Vision or Scryguard),
Secret Knowledge (True Name of the Raven Lord), Secret Spell (Summon Rat Swarm,
Summon Raven Swarm, Summon the Raven Lord), Unique Technique (Long Step).
Secret Spells: Summon the Raven Lord.
Optional Traits
Attributes: Increased
DX and HT.
Advantages: Combat
Reflexes, Enhanced Dodge, Enhanced Parry (Knife or Shortsword), Fearlessness, Fit
or Very Fit, Hard to Kill, High Pain Threshold, Recover Energy, Trained by a
Master.
Disadvantages: Bloodlust,
Overconfidence.
Skills: Acting, Disguise,
Garrote, Jumping, Knot-Tying, Lockpicking, Mind Block, Poisons, Ritual Magic
(Ceremonial), Swimming, Symbol Drawing (Ceremonial), Thaumatology, Traps.
Fledgling
These are the basic spells the Ravens consider to be
necessary for any assassin.
Dark Vision
|
Great Haste
|
Haste
|
Scryguard
|
Sense Foes
|
Raven
A Raven focuses on spells of intelligence, access, preparation,
and defense. Advancing to Junior Nightblade requires knowledge of no less than
eight of these spells.
Apportation
|
Aura
|
Beast Speech
|
Beast Summoning
|
Bird Control
|
Boost Strength
|
Command
|
Counterspell
|
Detect Magic
|
Grace
|
Lend Energy
|
Lockmaster
|
Mage Sight
|
Might
|
Persuasion
|
Scrywall
|
Seeker
|
Sense Life
|
Share Energy
|
Silence
|
Wallwalker
|
Ward
|
Junior Nightblade
Junior Nightblades begin to learn the Order’s spells of
assault and stealth. It’s normally
unlikely that a Junior Nightblade will get a single person kill-order issued to
them until it’s time to advance in rank.
For the most part, they take part in group actions, or act in support of
those of higher rank. To advance to
Nightblade requires learning eight of the following spells, and the prospect
must have completed an official solo kill mission to the satisfaction of his
superiors in the order.
Berserker
|
Darkness
|
Deathtouch
|
Dullness
|
Foolishness
|
Forgetfulness
|
Frailty
|
Mage-Stealth
|
No-Smell
|
Rooted Feet
|
Stench
|
Swim
|
Trace
|
Wall of Silence
|
Weakness
|
Nightblade
These are the true assassins of the order, and are capable
of highly risky solo kill missions. To advance to Old Crow requires knowledge of four
of the following spells, and the assent of the Left Hand of the Emperor.
Beast Possession
|
Dispel Magic
|
Invisibility
|
Magic Resistance
|
See Secrets
|
Shapeshifting (Great Pike)
|
Shapeshifting (Rat)
|
Shapeshifting (Raven)
|
Teleport
|
Old Crow
Old Crows are expert killers, and are also the leaders of
the order. Seldom are they seen in each
other’s company, and they are considered some of the deadliest people in the
Empire. They have access to the greatest
spells of the Order. The Left Hand of
the Emperor is chosen from among their number.
Alter Visage
|
Blink
|
Divert Teleport
|
Insignificance
|
Pentagram
|
Steelwraith
|
Summon the Raven Lord†
|
Teleport Shield
|
Trace Teleport
|
New Spell Techniques
Long Step Average
Prerequisite:
Teleport at 20, Unique Technique (Long Step).
Default: Teleport-10, may not exceed
base skill.
Additional Energy Cost: 3.
Additional Energy Cost: 3.
Long Step allows you to use your Teleport spell for a Step
as part of an Attack Maneuver. You may
not move farther than 10 yards using this technique. It requires an
immediate Body Sense roll for you to act after the Step, and if you fail this you Do Nothing.
Secret Spells
Summon the Raven Lord (VH)
Special
Special
As Planar Summons, but it specifically summons the Animal Lord known as the Raven Lord. You can attempt to control him with the spell as for Planar Summons or Summon Demon, but he is widely considered a powerful spirit to anger and has the ability to Plane Shift so a bargain is usually considered wiser.
The Order of the Raven has a longstanding agreement with him to provide them information, but anything beyond a simple question will cost you...
This is an Animal spell.
Duration: 1 hour.
Base Cost: 100.
Standard Prerequisites: Unknown.
Duration: 1 hour.
Base Cost: 100.
Standard Prerequisites: Unknown.
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