The excess energy change is because I had Seekers and Traces being cast at 40+, which tends to make Scrywalls and other countermeasures a joke. Often not that hard for a group of PCs to come up with 80 energy for a single casting of a spell. I've been thinking about modifying it further and using the same chart for both.
The first one is just the Speed/Range table shifted by a row, and reading "Yards" as "Multipliers." The second one is the same, with the +20%, +40%, and +60% options added.
Regular Spell Costs for SM > 0
| SM | Multiplier |
| 1 | x2 |
| 2 | x3 |
| 3 | x5 |
| 4 | x7 |
| 5 | x10 |
| 6 | x15 |
| 7 | x20 |
| 8 | x30 |
| 9 | x50 |
| 10 | x70 |
| 11 | x100 |
Ceremonial Magic Excess Energy Bonus
| Energy Cost Multiplier | Bonus |
| x1.2 | +1 |
| x1.4 | +2 |
| x1.6 | +3 |
| x2 | +4 |
| x3 | +5 |
| x5 | +6 |
| x7 | +7 |
| x10 | +8 |
| x15 | +9 |
| x20 | +10 |
| x30 | +11 |
| x50 | +12 |
| x70 | +13 |
| x100 | +14 |
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