The excess energy change is because I had Seekers and Traces being cast at 40+, which tends to make Scrywalls and other countermeasures a joke. Often not that hard for a group of PCs to come up with 80 energy for a single casting of a spell. I've been thinking about modifying it further and using the same chart for both.
The first one is just the Speed/Range table shifted by a row, and reading "Yards" as "Multipliers." The second one is the same, with the +20%, +40%, and +60% options added.
Regular Spell Costs for SM > 0
SM | Multiplier |
1 | x2 |
2 | x3 |
3 | x5 |
4 | x7 |
5 | x10 |
6 | x15 |
7 | x20 |
8 | x30 |
9 | x50 |
10 | x70 |
11 | x100 |
Ceremonial Magic Excess Energy Bonus
Energy Cost Multiplier | Bonus |
x1.2 | +1 |
x1.4 | +2 |
x1.6 | +3 |
x2 | +4 |
x3 | +5 |
x5 | +6 |
x7 | +7 |
x10 | +8 |
x15 | +9 |
x20 | +10 |
x30 | +11 |
x50 | +12 |
x70 | +13 |
x100 | +14 |
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