Thursday, January 21, 2016

Magical Style: Empty Mind

GURPS Thaumatology: Magical Styles is one of my absolute favorite Fourth Edition books.  I've thrown together a few styles since it came out.  This one hasn't been taken by a PC yet, but I think it's pretty solid.

The Grey Philosophers

Nicknames: The Grey Clods; Grey-robes.
Allies:
 No one likes them enough to admit to it.
Rivals: The Illusionists.

The Grey Philosophers teach that life is without objective meaning.  They use this as the basis of a magical philosophy centered around strengthening the mind against outside influence, hostile or otherwise. The Grey Philosophers are considered humorless solipsists by most other magical practitioners, and don’t often get invited to parties.


Empty Mind                                                                13 points

Style Prerequisites: Magery 1 (not One-College).

A practitioner of Empty Mind seeks stillness of being as a method of protecting himself against outside control.  He will also use its spells to empty the minds of others, when necessary, to defend his physical self.  The goal is not use one’s mastery of mental magic to control others, but to control oneself.
Empty Mind is taught in a traditional master/apprentice relationship, and is never taught to anyone who has studied another style.  Most practitioners are dedicated enough to the style’s teachings that they don’t study any other magical styles after learning this one.  On the other hand, martial styles or meditative disciplines are quite popular.

Required Skills: Autohypnosis, Dreaming, Meditation, Mind Block, Philosophy (Nihilism), Teaching.

Required Spells: Hide Emotion, Hide Thoughts, Scryguard, Sense Emotion, Sense Foes, Ward.

Perks: Continuous Ritual (Any), Huge Subjects (Any), Intimidating Curses, Life Force Burn, No Gestures (Any), No Incantations (Any), Obscure True Name, Rule of 17-18 (Any), Secret Spell (Permanent Forgetfulness or Vigil), Shortcut to Power (Dispel Illusion or Know True Shape), Solitary Ceremonial Casting, Special Exercises (Mind Shield or Wild Talent 1), Spell Resistance (Charm, Command, Enslave, Foolishness, Loyalty, Mindlessness, or Weaken Will), Willful Casting.

Secret Spells: Permanent Forgetfulness, Vigil.

Optional Traits

Attributes: Increased IQ and Will.

Advantages: Autotrance, Fearlessness, Hard to Subdue, High Pain Threshold, Illuminated, Intuition, Less Sleep, Mind Shield, Zeroed.

Disadvantages: Attentive, Callous, Delusion (Alien entities want to dominate my mind), Disciplines of Faith (Asceticism), Incurious, Loner, Overconfidence, Paranoid, Proud, Shyness.

Skills: Cooking, Exorcism, Housekeeping, Judo, Psionics, Savior-faire (Servant), Staff, Thaumatology.

Spell List (spells marked with * are Secret Spells)


Spell
Prerequisites
Aura
Detect Magic
Boost Intelligence
Wisdom
Bravery†
Strengthen Will
Conceal Magic
Magery 1 & Detect Magic
Counterspell
Magery 1
Daze
Foolishness
Detect Magic
None
Dispel Illusion
Mage Sight
Dispel Possession
Hide Thoughts
Emotion Control
Mental Stun
False Aura
Conceal Magic & Aura
Foolishness
IQ 12
Forgetfulness
Magery 1 & Foolishness
Great Ward
Magery 2 & Ward
Hide Emotion
Sense Emotion
Hide Thoughts
Hide Emotion
Insignificance
10 Empty Mind spells
Know True Shape
Magery 1 and 8 Empty Mind spells including Aura
Lend Energy
Magery 1
Mage Sense
Detect Magic
Mage Sight
Detect Magic
Magic Resistance
Magery 1 & 7 Empty Mind spells
Mass Daze
IQ 13 and Daze
Memorize
Wisdom
Mental Stun
Daze
Mindlessness
Magery 2 & Forgetfulness
Mind-reading
Truthsayer
Permanent Forgetfulness*
IQ 13, Magery 2, & Forgetfulness
Reflect
Ward
Scryfool
Magery 2, Sense Observation, & Hide Thoughts
Scryguard
Magery 1
Scrywall
Scryguard
See Invisible
6 Empty Mind spells
Sense Danger
Sense Foes
Sense Emotion
Sense Foes
Sense Foes
None
Sense Observation
Sense Danger or Scryguard
Share Energy
Lend Energy
Spell Shield
Magery 2, Scryguard, and Magic Resistance
Strengthen Will
Magery 1 and Weaken Will
Truthsayer
Sense Emotion
Vigil*
Magery 2, Lend Energy, and Autohypnosis-15
Ward
Magery 1
Weaken Will
Magery 1 and Foolishness
Wisdom
Strengthen Will

Edited 1/27/16: I corrected a couple of minor errors in the prerequisite list and took See Invisible out of the Shortcut to Power Perk (if you have the style you have the six prereqs.  Oops.)

3 comments:

  1. Make more styles! Make more styles!
    I love new magical styles! You should post this up over at the GURPS Magical Styles Netbook
    http://wiki.rpg.net/index.php/GURPS_Magical_Styles_Fan_Netbook
    or on the GURPS Repository
    http://gurpswiki.wikidot.com/magical-styles
    (or both really!)

    ReplyDelete
  2. I have several I'm planning on posting. I'll probably do about one a week until I get all the ones I've finished posted.

    ReplyDelete