Session 8 Log
Magnificent Samurai Campaign Logs
Characters
Augustus Scitiori - dual-weapon master of shortswords
Catonio - a Catfolk Swashbuckler
Eliot de la Frau - A Saber-master and pirate.
Erland - a Jotun wrestler.
Markus - A Hobgoblin Paladin of the God of Chivalry.
Melek - a Nephilim greatswordsman
Tonokai - a Kazanjiman horse-archer
NPC Companions
Mother Helen and Sister Marie - NPC healer priestesses
Altan - A Meng guide
Rescuing the Scarlet Wizard
The party made its way to the enemy encampment in the Underdark. They saw a set of three low, wooden buildings surrounded by fences. An unusual stable was noted, with its currently empty berths too large for horses.
One of the buildings was smaller than the others and separated. The three members of the group with an effective ability to use Stealth (Catonio, Eliot, and Tonokai) snuck up to this shed and climbed it, while the rest of the group "snuck" towards the gate, getting almost 70 yards from it before being spotted. A dude in heavy plate with no Stealth skill, plus another who glows like a torch make sneaking up a bit difficult.
The serpent-folk guards saw the larger group, and two patrols of guards charged towards the fence to grab some muskets and fire on the party. While they did this, the stealthy group looked in the shed thanks to a convenient knothole. They saw a man who looked like the false Scarlet Wizard manacled and alone. Catonio and Eliot dropped down on the two shed guards, hitting them with skull attacks and taking them down silently. They found the keys, opened the door, and Eliot questioned the prisoner. When he saw them, his appearance changed to the one they were familiar with. Asking him some questions about how they knew each other, they were satisfied they had the right man.
When his manacles were unlocked, he cast an Area affect Glimpse of Hell (modified on the fly) that hit Catonio, who had climbed to the second building, and every opponent who hadn't been engaged yet. Following this, he cast a huge Create Fire over their shrieking forms, and then a Create Gate to his tower, advising the party to follow. The Create Gate finally forced a Calamity Check, which gave him a 10-point Disadvantage (which changed his Bad Temper from a 12 Self-Control to a 6 if you're curious.)
Finally, the group was able to ask the Wizard for his help in getting there and back. He promised to make them a Universal Scroll of Create Gate and to Gate them to where they wanted to go. In addition, he promised each party member an individual Favor as he felt their help had been invaluable. Augustus immediately asked him to research the location of any enchanted shortswords he could find. The group stayed at the pagoda of the irascible old coot for a month, and Catonio went and collected his Blue Demon's Hide armor.
The gate created, they went to the abandoned desert city.
Wierdness Increases
In the abandoned city, the party was faced with a number of buildings, partially buried in sand. The main street of the city had seemingly been swept clean. Knowing the regalia they were searching for were in a tower, the group headed towards the nearest. They were ambushed by Sand Mummies, a form of desert undead that has the ability to Dehydrate anyone they can grab in both hands. Erland and Melek both got hit, but other than that the fight was over quickly. I sure write "the fight was over quickly" a lot about this campaign. An entire party of 250+ point warriors are good at that.
They were able to enter the near tower by climbing dunes and entering a second story window. This room was a charnel house mess, with a human corpse chopped up and the bits strewn around. What was left of the corpse raised its head and said "He's waiting for you" as Markus entered the window. The party noted that the door was barred from this side, and found a secret door on one of the walls. That led to a storeroom with another secret exit.
In the main hallway around the stairs, a half dozen or so men with grey skin and pupil-less eyes stared at the group. They moved to block the stairs. After a couple of minutes they declared various members of the party "Balanced," "Lawful," or "Chaotic" (based on their Disadvantages and actions during the campaign.) They didn't impede the Balanced group: Augustus, Catonio, and Eliot. This group looked around and located a woman's bedroom, then next to that a much larger man's bedroom that contained normal bedroom furnishings and a golden skull in a Pentagram. The skull kept whining that it wanted to be picked up, and Augustus eventually did so. Another room contained a nude goblin man washing himself and the final one a pyramid shaped Spirit of Order. The goblin was Chaotic, and could be paroled, according to the grey-skins, by a Lawful person, and the other by a Chaotic. Markus paroled the goblin, while Melek paroled the Order being.
The top floor was filled with a bright light that only Markus and Melek could see within. A female spirit came up to Melek and gave him a hug, and they discussed things. It seems that this tower had accidentally been caught in a magical experiment that unfortunately duplicated elements of a famous disaster (a spell research Critical Failure) that created the Blasted Plains in the West some 8000 years ago.
The lower floor, by contrast, had flesh-and-gore covered walls, with lidless eyes following the group, and a handsomely dressed Weishanese man (actually a Devil.) In speaking with him, they gathered he held the regalia they were here for and that he'd be happy to give them over if the party gave a "violent resolution" to the life of the wizard who had trapped them there. He also happily greeted Markus, standing at the top of the stairs. The session ended here.
Magic Items
Blue Demon's Hide
Crafted in the Kingdom of Prester John for Catonio the Swashbuckler, this is made of the preserved hide of the Enslaver of the Flames of the Hearth, the Demon Lord Catonio defeated in revenge for his family's murder.
Properties
• Material: The Blue Demon's hide is a full suit of Heavy Leather of Quality (DR 4, -1 vs. imp.), but is very light weight (1/2).
• Quality: Being Masterfully Tailored, its weight is reduced by a further 30%.
• Corrosion Proof: The Blue Demon's Hide is undamaged by corrosive attacks, and its DR will not be reduced by such.
• Bascinet: The wearer has Hard of Hearing. He also has No Peripheral Vision with the visor down. It comes with a spare Skullcap for when these are unacceptable.
• Ferocious Visage: The facemask is of a ferocious demonic visage. With it down, the wearer gets +2 to Intimidation checks and can use it against demons of less than Lord rank, regardless of any of their Indomitable or Unfazeable advantages.
• Nice Boots: The boots (alone) count as Ornate, and give +2 to Reaction Rolls from anyone who likes really good shoes.
Weight: 21 lbs.
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