Posting will be light this week, as I was on vacation last weekend and am planning for a new campaign starting this Sunday. It's an all-fighters campaign set in the China-esque lands of the East in my gameworld. For your amusement here's one of the lieutenants of The 44, a local pack of bandits plaguing the campaign's starting area. I've left most Advantages and Disadvantages off this sheet, but I figure the stuff I did list would be readily found out.
White Faced Killer
Attributes
ST 11
HP 11
Basic Speed 8
DX 16
Will 14
Basic Move 8
IQ 10
Per 12
HT 13
FP 13
SM 0
Dodge 12
Parry 12
Block 10
DR: 0
Attacks
Broadsword • Swing (24): 1d+5 cut at reach 1.
Broadsword • Thrust (24): 1d+4 imp at reach 1.
Karate • Punch (16): 1d-1 cr at reach C.
Karate • Kick (14): 1d cr at reach C,1.
Traits
Attractive Appearance; Callous; Code of Honor (Pirate's), Distinctive Features (White Hair and Skin); Vow (Never Refuse a Challenge to Combat);
Others
.
Skills
Acrobatics–16; Broadsword–22; Carousing–14; Cloak–16; Dancing–16; Fast-Draw (Sword)–18; Gesture–11; Intimidation–14; Jumping–16; Karate–16; Leadership–10; Meditation–12; Philosophy (Avgatism)–9; Riding (Horses)–16; Sex Appeal–14; Streetwise–10; Throwing–16.
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